Not a member of GistPad yet?
Sign Up,
it unlocks many cool features!
- if not game:IsLoaded() then
- game.Loaded:Wait()
- end
- repeat task.wait() until game.Players.LocalPlayer
- local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))()
- local Players = game:GetService("Players")
- local TweenService = game:GetService("TweenService")
- local UserInputService = game:GetService("UserInputService")
- local RunService = game:GetService("RunService")
- local Lighting = game:GetService("Lighting")
- local TeleportService = game:GetService("TeleportService")
- local VirtualUser = game:GetService("VirtualUser")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local LocalPlayer = Players.LocalPlayer
- local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
- local Camera = workspace.CurrentCamera
- --==================================================
- -- WINDOW
- --==================================================
- local Window = Rayfield:CreateWindow({
- Name = "BRP Helper v3",
- LoadingTitle = "BRP Helper v3",
- LoadingSubtitle = "Enhanced",
- Theme = "Amethyst",
- ConfigurationSaving = {
- Enabled = false
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink",
- RememberJoins = false
- },
- KeySystem = false
- })
- local InfoTab = Window:CreateTab("Info", nil)
- local SchutzTab = Window:CreateTab("Schutz", nil)
- local MoveTab = Window:CreateTab("Bewegung", nil)
- local AutoTab = Window:CreateTab("Auto & Helis", nil)
- local SpielerTab = Window:CreateTab("Spieler", nil)
- local VisualTab = Window:CreateTab("Visual", nil)
- local ExtraTab = Window:CreateTab("Extra", nil)
- local AdminTab = Window:CreateTab("Admin", nil)
- --==================================================
- -- VARIABLES
- --==================================================
- local godmode = false
- local antiDown = false
- local antiBleed = false
- local hideDownUI = false
- local antiSit = false
- local antiVoid = false
- local antiSurrender = false
- local antiAfk = true
- local speedOn = false
- local currentSpeed = 16
- local noclipOn = false
- local infJump = false
- local clickCarTP = false
- local clickFootTP = false
- local pushCars = false
- local pushPower = 1000
- local tweenTime = 1.2
- local selectedPlayer = "Niemand"
- local selectedVehicle = "RD-Christoph-Bodensee"
- local currentTween = nil
- local noclipConn = nil
- local freecamConn = nil
- local afkConn = nil
- local fullbrightConn = nil
- local freecamOn = false
- local freecamSpeed = 60
- local spectating = false
- local freecamPosition = nil
- local freecamRotation = Vector2.new(0, 0)
- local freecamToggleLock = false
- local fullbright = false
- local espOn = false
- local currentFOV = 70
- local heliESP = false
- local autoRejoin = false
- local autoRespawn = false
- local respawnPending = false
- local rejoinPending = false
- local spawnAtPlayer = true
- local spawnHeight = 10
- local vehicleList = {}
- --==================================================
- -- ESP FOLDER
- --==================================================
- local oldESP = workspace:FindFirstChild("BRPESP")
- if oldESP then
- oldESP:Destroy()
- end
- local espFolder = Instance.new("Folder")
- espFolder.Name = "BRPESP"
- espFolder.Parent = workspace
- --==================================================
- -- PUSH STATUS GUI
- --==================================================
- local oldPushStatus = PlayerGui:FindFirstChild("BRPPushStatus")
- if oldPushStatus then
- oldPushStatus:Destroy()
- end
- local pushStatusGui = Instance.new("ScreenGui")
- pushStatusGui.Name = "BRPPushStatus"
- pushStatusGui.ResetOnSpawn = false
- pushStatusGui.IgnoreGuiInset = true
- pushStatusGui.DisplayOrder = 5000
- pushStatusGui.Parent = PlayerGui
- local pushStatus = Instance.new("TextLabel")
- pushStatus.AnchorPoint = Vector2.new(0.5, 0)
- pushStatus.Position = UDim2.new(0.5, 0, 0, 15)
- pushStatus.Size = UDim2.new(0, 290, 0, 42)
- pushStatus.BackgroundTransparency = 0.2
- pushStatus.Font = Enum.Font.GothamBold
- pushStatus.TextSize = 18
- pushStatus.TextColor3 = Color3.new(1, 1, 1)
- pushStatus.Text = "AUTOS SCHIEBEN: AUS"
- pushStatus.Visible = false
- pushStatus.Parent = pushStatusGui
- local pushCorner = Instance.new("UICorner")
- pushCorner.CornerRadius = UDim.new(0, 10)
- pushCorner.Parent = pushStatus
- --==================================================
- -- SPECTATE GUI
- --==================================================
- local oldSpec = PlayerGui:FindFirstChild("BRPSpecExit")
- if oldSpec then
- oldSpec:Destroy()
- end
- local specGui = Instance.new("ScreenGui")
- specGui.Name = "BRPSpecExit"
- specGui.ResetOnSpawn = false
- specGui.IgnoreGuiInset = true
- specGui.DisplayOrder = 3000
- specGui.Enabled = false
- specGui.Parent = PlayerGui
- local specBtn = Instance.new("TextButton")
- specBtn.AnchorPoint = Vector2.new(1, 1)
- specBtn.Position = UDim2.new(1, -24, 1, -24)
- specBtn.Size = UDim2.new(0, 170, 0, 46)
- specBtn.BackgroundColor3 = Color3.fromRGB(150, 40, 55)
- specBtn.Text = "Spectate aus"
- specBtn.Font = Enum.Font.GothamBold
- specBtn.TextColor3 = Color3.new(1, 1, 1)
- specBtn.TextSize = 18
- specBtn.Parent = specGui
- Instance.new("UICorner", specBtn).CornerRadius = UDim.new(0, 12)
- --==================================================
- -- SELF MARKER
- --==================================================
- local marker = Instance.new("Part")
- marker.Name = "BRPSelfMarker"
- marker.Anchored = true
- marker.CanCollide = false
- marker.CanQuery = false
- marker.Transparency = 1
- marker.Size = Vector3.new(1, 1, 1)
- marker.Parent = workspace
- local bill = Instance.new("BillboardGui")
- bill.Size = UDim2.new(0, 120, 0, 30)
- bill.AlwaysOnTop = true
- bill.StudsOffset = Vector3.new(0, 8, 0)
- bill.Parent = marker
- local markLab = Instance.new("TextLabel")
- markLab.Size = UDim2.new(1, 0, 1, 0)
- markLab.BackgroundTransparency = 1
- markLab.Font = Enum.Font.GothamBold
- markLab.TextSize = 16
- markLab.TextColor3 = Color3.fromRGB(120, 220, 255)
- markLab.Text = "DU"
- markLab.Parent = bill
- --==================================================
- -- HELPERS
- --==================================================
- local function notify(title, content)
- pcall(function()
- Rayfield:Notify({
- Title = title,
- Content = content,
- Duration = 3
- })
- end)
- end
- local function updatePushStatus()
- if pushCars then
- pushStatus.Text = "🚗 AUTOS SCHIEBEN: AN"
- pushStatus.Visible = true
- else
- pushStatus.Text = "🚗 AUTOS SCHIEBEN: AUS"
- pushStatus.Visible = false
- end
- end
- local function getChar()
- return LocalPlayer.Character
- end
- local function getHum()
- local char = getChar()
- return char and char:FindFirstChildOfClass("Humanoid")
- end
- local function getRoot()
- local char = getChar()
- return char and char:FindFirstChild("HumanoidRootPart")
- end
- local function getACS()
- local char = getChar()
- return char and char:FindFirstChild("ACS_Client")
- end
- local function copyText(text)
- text = tostring(text)
- if setclipboard then
- pcall(function()
- setclipboard(text)
- end)
- elseif toclipboard then
- pcall(function()
- toclipboard(text)
- end)
- end
- notify("Kopiert", text)
- end
- local function hideBewusstlos(hide)
- for _, name in ipairs({
- "BewusstlosUI",
- "BewusstlosUI_Script",
- "dead",
- "Damage"
- }) do
- local gui = PlayerGui:FindFirstChild(name)
- if gui and gui:IsA("ScreenGui") then
- gui.Enabled = not hide
- end
- end
- end
- local function toggleGui(name)
- local gui = PlayerGui:FindFirstChild(name)
- if not gui then
- notify("UI", name .. " nicht gefunden")
- return
- end
- if gui:IsA("ScreenGui") then
- gui.Enabled = not gui.Enabled
- notify("UI", name .. " = " .. tostring(gui.Enabled))
- end
- end
- local function seatInfo()
- local hum = getHum()
- if not hum or not hum.SeatPart then
- return "steht / geht"
- end
- if hum.SeatPart:IsA("VehicleSeat") then
- return "Auto/Heli Sitz"
- end
- return "Stuhl / Sitz"
- end
- local function getVehicle()
- local hum = getHum()
- if not hum or not hum.SeatPart then
- return nil
- end
- return hum.SeatPart:FindFirstAncestorOfClass("Model")
- end
- local function getMovePart(model)
- if not model then
- return nil
- end
- return model.PrimaryPart
- or model:FindFirstChildWhichIsA("BasePart", true)
- end
- local function isVehicleModel(model)
- if not model or not model:IsA("Model") then
- return false
- end
- return model:FindFirstChildWhichIsA("VehicleSeat", true) ~= nil
- or model:FindFirstChildWhichIsA("Seat", true) ~= nil
- end
- --==================================================
- -- DOWN / REANIMATION
- --==================================================
- local function clearDown()
- local char = getChar()
- local hum = getHum()
- if not char or not hum then
- return
- end
- pcall(function()
- hum.MaxHealth = 100
- hum.Health = 100
- hum.Sit = false
- hum.PlatformStand = false
- end)
- local down = char:FindFirstChild("IsDown")
- if down and down:IsA("BoolValue") then
- down.Value = false
- end
- local rea = char:FindFirstChild("IsRea")
- if rea and rea:IsA("BoolValue") then
- rea.Value = false
- end
- local acs = getACS()
- if acs then
- pcall(function()
- acs:SetAttribute("Injured", false)
- acs:SetAttribute("Bleeding", false)
- acs:SetAttribute("Collapsed", false)
- acs:SetAttribute("Tourniquet", false)
- acs:SetAttribute("Surrender", false)
- acs:SetAttribute("Dragging", false)
- end)
- end
- pcall(function()
- LocalPlayer:SetAttribute("Med_Zustand", "wach")
- end)
- if hideDownUI then
- hideBewusstlos(true)
- end
- end
- --==================================================
- -- RESPAWN
- --==================================================
- local function respawnPlayer()
- local eventNames = {
- "RespawnAntwort",
- "RespawnEvent",
- "Respawn"
- }
- for _, name in ipairs(eventNames) do
- local event = ReplicatedStorage:FindFirstChild(name)
- if event and event:IsA("RemoteEvent") then
- local success = pcall(function()
- event:FireServer()
- end)
- if success then
- notify("Respawn", "Respawn angefordert")
- return true
- end
- end
- end
- local success = pcall(function()
- LocalPlayer:LoadCharacter()
- end)
- if success then
- notify("Respawn", "Normaler Respawn ausgelöst")
- return true
- end
- notify("Respawn", "Kein Respawn möglich")
- return false
- end
- --==================================================
- -- VEHICLE SCANNER
- --==================================================
- local function scanVehicleList()
- local result = {}
- local function addVehicle(model)
- if model:IsA("Model")
- and isVehicleModel(model)
- and not table.find(result, model.Name) then
- table.insert(result, model.Name)
- end
- end
- local function scan(folder)
- for _, obj in ipairs(folder:GetChildren()) do
- if obj:IsA("Model") then
- addVehicle(obj)
- end
- if obj:IsA("Folder") or obj:IsA("Model") then
- scan(obj)
- end
- end
- end
- local vehicles = workspace:FindFirstChild("Vehicles")
- if vehicles then
- scan(vehicles)
- end
- local previews = ReplicatedStorage:FindFirstChild("PreviewModels")
- if previews then
- scan(previews)
- end
- table.sort(result)
- return result
- end
- --==================================================
- -- VEHICLE SPAWN
- --==================================================
- local function moveSpawnedVehicle(vehicle)
- if not spawnAtPlayer then
- return
- end
- local root = getRoot()
- if not root or not vehicle then
- return
- end
- pcall(function()
- vehicle:PivotTo(
- root.CFrame * CFrame.new(
- 0,
- spawnHeight,
- -8
- )
- )
- end)
- end
- local function findNewestVehicle(name)
- local vehicles = workspace:FindFirstChild("Vehicles")
- if not vehicles then
- return nil
- end
- local newest
- for _, obj in ipairs(vehicles:GetChildren()) do
- if obj:IsA("Model") and obj.Name == name then
- newest = obj
- end
- end
- return newest
- end
- local function spawnVehicle(vehicleName)
- if not getRoot() then
- notify("Spawn", "Kein Character gefunden")
- return false
- end
- local event = ReplicatedStorage:FindFirstChild("CarSpawnerEvent")
- if not event or not event:IsA("RemoteEvent") then
- notify("Spawn", "CarSpawnerEvent nicht gefunden")
- return false
- end
- local success = pcall(function()
- event:FireServer(vehicleName)
- end)
- if not success then
- notify("Spawn", "Fehler beim Spawn")
- return false
- end
- notify("Spawn", "Spawn angefordert: " .. tostring(vehicleName))
- if spawnAtPlayer then
- task.spawn(function()
- local deadline = os.clock() + 5
- while os.clock() < deadline do
- local vehicle = findNewestVehicle(vehicleName)
- if vehicle then
- moveSpawnedVehicle(vehicle)
- break
- end
- task.wait(0.2)
- end
- end)
- end
- return true
- end
- --==================================================
- -- VEHICLE TWEEN
- --==================================================
- local function tweenVehicle(goal)
- local vehicle = getVehicle()
- local part = getMovePart(vehicle)
- if not vehicle or not part then
- notify("Auto", "Du sitzt in keinem Fahrzeug")
- return
- end
- if currentTween then
- pcall(function()
- currentTween:Cancel()
- end)
- end
- currentTween = TweenService:Create(
- part,
- TweenInfo.new(
- tweenTime,
- Enum.EasingStyle.Quad,
- Enum.EasingDirection.Out
- ),
- {
- CFrame = goal
- }
- )
- currentTween:Play()
- currentTween.Completed:Connect(function()
- currentTween = nil
- end)
- notify("Auto", "Tween gestartet")
- end
- --==================================================
- -- FREECAM
- --==================================================
- local function stopFreecam(silent)
- if not freecamOn then
- return
- end
- freecamOn = false
- if freecamConn then
- freecamConn:Disconnect()
- freecamConn = nil
- end
- if not spectating then
- Camera.CameraType = Enum.CameraType.Custom
- local hum = getHum()
- if hum then
- Camera.CameraSubject = hum
- end
- end
- if not silent then
- notify("Freecam", "Aus")
- end
- end
- local function startFreecam()
- if freecamOn then
- return
- end
- spectating = false
- specGui.Enabled = false
- local cf = Camera.CFrame
- freecamPosition = cf.Position
- local rx, ry = cf:ToOrientation()
- freecamRotation = Vector2.new(
- math.deg(ry),
- math.deg(rx)
- )
- freecamOn = true
- Camera.CameraType = Enum.CameraType.Scriptable
- if freecamConn then
- freecamConn:Disconnect()
- end
- freecamConn = RunService.RenderStepped:Connect(function(dt)
- if not freecamOn then
- return
- end
- Camera.CameraType = Enum.CameraType.Scriptable
- local move = Vector3.zero
- if UserInputService:IsKeyDown(Enum.KeyCode.W) then
- move += Vector3.new(0, 0, -1)
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.S) then
- move += Vector3.new(0, 0, 1)
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.A) then
- move += Vector3.new(-1, 0, 0)
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.D) then
- move += Vector3.new(1, 0, 0)
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.E) then
- move += Vector3.new(0, 1, 0)
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.Q) then
- move += Vector3.new(0, -1, 0)
- end
- local rotation =
- CFrame.Angles(
- 0,
- math.rad(freecamRotation.X),
- 0
- )
- *
- CFrame.Angles(
- math.rad(freecamRotation.Y),
- 0,
- 0
- )
- local speed = freecamSpeed
- if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
- speed *= 2
- end
- if move.Magnitude > 0 then
- freecamPosition +=
- rotation:VectorToWorldSpace(move.Unit)
- * speed
- * dt
- end
- Camera.CFrame =
- CFrame.new(freecamPosition)
- * rotation
- end)
- notify("Freecam", "AN")
- end
- local function toggleFreecam()
- if freecamToggleLock then
- return
- end
- freecamToggleLock = true
- if freecamOn then
- stopFreecam()
- else
- startFreecam()
- end
- task.delay(0.25, function()
- freecamToggleLock = false
- end)
- end
- --==================================================
- -- SPECTATE
- --==================================================
- local function stopSpectate()
- spectating = false
- specGui.Enabled = false
- if not freecamOn then
- Camera.CameraType = Enum.CameraType.Custom
- local hum = getHum()
- if hum then
- Camera.CameraSubject = hum
- end
- end
- notify("Spectate", "Aus")
- end
- local function startSpectate(player)
- if not player or not player.Character then
- notify("Spectate", "Kein Character")
- return
- end
- local hum = player.Character:FindFirstChildOfClass("Humanoid")
- if not hum then
- notify("Spectate", "Kein Humanoid")
- return
- end
- if freecamOn then
- stopFreecam(true)
- end
- spectating = true
- specGui.Enabled = true
- Camera.CameraType = Enum.CameraType.Custom
- Camera.CameraSubject = hum
- notify("Spectate", player.DisplayName)
- end
- specBtn.MouseButton1Click:Connect(stopSpectate)
- --==================================================
- -- INFO
- --==================================================
- local infoLabel = InfoTab:CreateParagraph({
- Title = "Status",
- Content = "Lädt..."
- })
- local function refreshInfo()
- local root = getRoot()
- local pos = "-"
- if root then
- pos = string.format(
- "%d, %d, %d",
- root.Position.X,
- root.Position.Y,
- root.Position.Z
- )
- end
- local text = table.concat({
- "Name: " .. LocalPlayer.DisplayName,
- "Team: " .. tostring(LocalPlayer:GetAttribute("CurrentTeamName")),
- "Rolle: " .. tostring(LocalPlayer:GetAttribute("OverheadRoleText")),
- "Zustand: " .. tostring(LocalPlayer:GetAttribute("Med_Zustand")),
- "SafeZone: " .. tostring(LocalPlayer:GetAttribute("InSafeZone")),
- "Sitz: " .. seatInfo(),
- "Position: " .. pos,
- "Spieler: " .. #Players:GetPlayers(),
- "Personalnummer: " .. tostring(LocalPlayer:GetAttribute("PersonalNumber")),
- "Notrufkennung: " .. tostring(LocalPlayer:GetAttribute("BRP_Notrufkennung")),
- "Blutgruppe: " .. tostring(LocalPlayer:GetAttribute("BloodGroup"))
- }, "\n")
- pcall(function()
- infoLabel:Set(text)
- end)
- end
- InfoTab:CreateButton({
- Name = "Status aktualisieren",
- Callback = refreshInfo
- })
- InfoTab:CreateButton({
- Name = "Koordinaten kopieren",
- Callback = function()
- local root = getRoot()
- if root then
- copyText(string.format(
- "%.1f, %.1f, %.1f",
- root.Position.X,
- root.Position.Y,
- root.Position.Z
- ))
- end
- end
- })
- InfoTab:CreateButton({
- Name = "Notrufnummer kopieren",
- Callback = function()
- copyText(LocalPlayer:GetAttribute("BRP_Notrufkennung"))
- end
- })
- InfoTab:CreateButton({
- Name = "Personalnummer kopieren",
- Callback = function()
- copyText(LocalPlayer:GetAttribute("PersonalNumber"))
- end
- })
- --==================================================
- -- SCHUTZ
- --==================================================
- SchutzTab:CreateToggle({
- Name = "Anti AFK",
- CurrentValue = true,
- Callback = function(v)
- antiAfk = v
- if afkConn then
- afkConn:Disconnect()
- afkConn = nil
- end
- if v then
- afkConn = LocalPlayer.Idled:Connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- end
- end
- })
- SchutzTab:CreateToggle({
- Name = "Unsterblichkeit HP",
- CurrentValue = false,
- Callback = function(v)
- godmode = v
- if v then
- clearDown()
- end
- end
- })
- SchutzTab:CreateToggle({
- Name = "Anti Down",
- CurrentValue = false,
- Callback = function(v)
- antiDown = v
- if v then
- clearDown()
- end
- end
- })
- SchutzTab:CreateToggle({
- Name = "Anti Blutung",
- CurrentValue = false,
- Callback = function(v)
- antiBleed = v
- end
- })
- SchutzTab:CreateToggle({
- Name = "Anti Surrender",
- CurrentValue = false,
- Callback = function(v)
- antiSurrender = v
- end
- })
- SchutzTab:CreateToggle({
- Name = "Bewusstlos UI aus",
- CurrentValue = false,
- Callback = function(v)
- hideDownUI = v
- hideBewusstlos(v)
- end
- })
- SchutzTab:CreateToggle({
- Name = "Anti Sit",
- CurrentValue = false,
- Callback = function(v)
- antiSit = v
- end
- })
- SchutzTab:CreateToggle({
- Name = "Anti Void",
- CurrentValue = false,
- Callback = function(v)
- antiVoid = v
- end
- })
- SchutzTab:CreateToggle({
- Name = "Auto Respawn",
- CurrentValue = false,
- Callback = function(v)
- autoRespawn = v
- end
- })
- SchutzTab:CreateButton({
- Name = "⭐ RESPAWN ⭐",
- Callback = respawnPlayer
- })
- SchutzTab:CreateButton({
- Name = "Jetzt reanimieren",
- Callback = function()
- clearDown()
- notify("Schutz", "Reanimation ausgeführt")
- end
- })
- --==================================================
- -- BEWEGUNG
- --==================================================
- MoveTab:CreateToggle({
- Name = "WalkSpeed",
- CurrentValue = false,
- Callback = function(v)
- speedOn = v
- local hum = getHum()
- if hum then
- hum.WalkSpeed = v and currentSpeed or 16
- end
- end
- })
- MoveTab:CreateSlider({
- Name = "Speed",
- Range = {12, 100},
- Increment = 1,
- CurrentValue = 16,
- Callback = function(v)
- currentSpeed = v
- if speedOn then
- local hum = getHum()
- if hum then
- hum.WalkSpeed = v
- end
- end
- end
- })
- MoveTab:CreateToggle({
- Name = "Infinite Jump",
- CurrentValue = false,
- Callback = function(v)
- infJump = v
- end
- })
- MoveTab:CreateToggle({
- Name = "Noclip",
- CurrentValue = false,
- Callback = function(v)
- noclipOn = v
- if noclipConn then
- noclipConn:Disconnect()
- noclipConn = nil
- end
- if v then
- noclipConn = RunService.Stepped:Connect(function()
- local char = getChar()
- if char then
- for _, part in ipairs(char:GetDescendants()) do
- if part:IsA("BasePart") then
- part.CanCollide = false
- end
- end
- end
- end)
- end
- end
- })
- MoveTab:CreateToggle({
- Name = "Freecam",
- CurrentValue = false,
- Callback = function(v)
- if v then
- startFreecam()
- else
- stopFreecam()
- end
- end
- })
- MoveTab:CreateSlider({
- Name = "Freecam Speed",
- Range = {20, 200},
- Increment = 5,
- CurrentValue = 60,
- Callback = function(v)
- freecamSpeed = v
- end
- })
- MoveTab:CreateToggle({
- Name = "Click TP zu Fuß",
- CurrentValue = false,
- Callback = function(v)
- clickFootTP = v
- end
- })
- MoveTab:CreateKeybind({
- Name = "Freecam Toggle",
- CurrentKeybind = "P",
- HoldToInteract = false,
- Callback = function()
- toggleFreecam()
- end
- })
- --==================================================
- -- VEHICLE UI
- --==================================================
- vehicleList = scanVehicleList()
- if #vehicleList == 0 then
- vehicleList = {"RD-Christoph-Bodensee"}
- end
- local vehicleDropdown = AutoTab:CreateDropdown({
- Name = "Fahrzeug auswählen",
- Options = vehicleList,
- CurrentOption = {selectedVehicle},
- MultipleOptions = false,
- Callback = function(option)
- if type(option) == "table" then
- selectedVehicle = option[1]
- else
- selectedVehicle = option
- end
- end
- })
- AutoTab:CreateButton({
- Name = "Fahrzeugliste aktualisieren",
- Callback = function()
- vehicleList = scanVehicleList()
- if #vehicleList == 0 then
- vehicleList = {"RD-Christoph-Bodensee"}
- end
- pcall(function()
- vehicleDropdown:Refresh(vehicleList)
- end)
- notify(
- "Fahrzeuge",
- #vehicleList .. " Fahrzeuge gefunden"
- )
- end
- })
- AutoTab:CreateButton({
- Name = "⭐ FAHRZEUG SPAWNEN ⭐",
- Callback = function()
- spawnVehicle(selectedVehicle)
- end
- })
- AutoTab:CreateToggle({
- Name = "Bei Spieler spawnen",
- CurrentValue = true,
- Callback = function(v)
- spawnAtPlayer = v
- end
- })
- AutoTab:CreateSlider({
- Name = "Spawn Höhe",
- Range = {0, 50},
- Increment = 1,
- CurrentValue = 10,
- Callback = function(v)
- spawnHeight = v
- end
- })
- AutoTab:CreateButton({
- Name = "5x Fahrzeug spawnen",
- Callback = function()
- for i = 1, 5 do
- spawnVehicle(selectedVehicle)
- task.wait(0.5)
- end
- end
- })
- AutoTab:CreateSlider({
- Name = "Tween Dauer",
- Range = {0.2, 5},
- Increment = 0.1,
- CurrentValue = 1.2,
- Callback = function(v)
- tweenTime = v
- end
- })
- AutoTab:CreateButton({
- Name = "Auto zu Spieler",
- Callback = function()
- local target = Players:FindFirstChild(selectedPlayer)
- if target
- and target.Character
- and target.Character:FindFirstChild("HumanoidRootPart") then
- tweenVehicle(
- target.Character.HumanoidRootPart.CFrame
- * CFrame.new(0, 4, 8)
- )
- else
- notify("Auto", "Kein Ziel ausgewählt")
- end
- end
- })
- AutoTab:CreateToggle({
- Name = "Click Tween Auto",
- CurrentValue = false,
- Callback = function(v)
- clickCarTP = v
- end
- })
- --==================================================
- -- AUTOS SCHIEBEN
- --==================================================
- AutoTab:CreateToggle({
- Name = "Autos schieben",
- CurrentValue = false,
- Callback = function(v)
- pushCars = v
- updatePushStatus()
- end
- })
- AutoTab:CreateSlider({
- Name = "Schiebe-Stärke",
- Range = {20, 1000},
- Increment = 10,
- CurrentValue = 1000,
- Callback = function(v)
- pushPower = v
- end
- })
- AutoTab:CreateToggle({
- Name = "Helikopter ESP",
- CurrentValue = false,
- Callback = function(v)
- heliESP = v
- end
- })
- AutoTab:CreateButton({
- Name = "Tween stoppen",
- Callback = function()
- if currentTween then
- pcall(function()
- currentTween:Cancel()
- end)
- currentTween = nil
- end
- end
- })
- local vehBox = AutoTab:CreateParagraph({
- Title = "Nahe Fahrzeuge",
- Content = "-"
- })
- AutoTab:CreateButton({
- Name = "Nahe Fahrzeuge anzeigen",
- Callback = function()
- local root = getRoot()
- if not root then
- return
- end
- local lines = {}
- local seen = {}
- for _, obj in ipairs(workspace:GetDescendants()) do
- if obj:IsA("VehicleSeat") or obj:IsA("Seat") then
- local model =
- obj:FindFirstAncestorOfClass("Model")
- if model
- and not seen[model]
- and isVehicleModel(model) then
- seen[model] = true
- local part = getMovePart(model)
- if part then
- local distance =
- (part.Position - root.Position).Magnitude
- if distance <= 120 then
- table.insert(
- lines,
- model.Name
- .. " - "
- .. math.floor(distance)
- .. "m"
- )
- end
- end
- end
- end
- end
- table.sort(lines)
- pcall(function()
- vehBox:Set(
- #lines > 0
- and table.concat(lines, "\n")
- or "Keine Fahrzeuge in 120m"
- )
- end)
- end
- })
- --==================================================
- -- SPIELER
- --==================================================
- local playerDropdown = SpielerTab:CreateDropdown({
- Name = "Spieler",
- Options = {"Niemand"},
- CurrentOption = {"Niemand"},
- MultipleOptions = false,
- Callback = function(option)
- if type(option) == "table" then
- selectedPlayer = option[1]
- else
- selectedPlayer = option
- end
- end
- })
- local playerListBox = SpielerTab:CreateParagraph({
- Title = "Spielerliste",
- Content = "..."
- })
- local function refreshPlayers()
- local list = {}
- local lines = {}
- local myRoot = getRoot()
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer then
- table.insert(list, player.Name)
- local distance = "-"
- if myRoot
- and player.Character
- and player.Character:FindFirstChild("HumanoidRootPart") then
- distance =
- math.floor(
- (
- player.Character.HumanoidRootPart.Position
- - myRoot.Position
- ).Magnitude
- ) .. "m"
- end
- local team =
- tostring(
- player:GetAttribute("CurrentTeamName") or "-"
- )
- local med =
- tostring(
- player:GetAttribute("Med_Zustand") or "-"
- )
- table.insert(
- lines,
- player.DisplayName
- .. " | "
- .. team
- .. " | "
- .. med
- .. " | "
- .. distance
- )
- end
- end
- if #list == 0 then
- list = {"Niemand"}
- end
- pcall(function()
- playerDropdown:Refresh(list)
- end)
- pcall(function()
- playerListBox:Set(
- #lines > 0
- and table.concat(lines, "\n")
- or "Keine anderen Spieler"
- )
- end)
- if not Players:FindFirstChild(selectedPlayer) then
- selectedPlayer = "Niemand"
- end
- end
- SpielerTab:CreateButton({
- Name = "Liste aktualisieren",
- Callback = refreshPlayers
- })
- SpielerTab:CreateButton({
- Name = "Spectate",
- Callback = function()
- local target = Players:FindFirstChild(selectedPlayer)
- if target then
- startSpectate(target)
- else
- notify("Spectate", "Kein Spieler ausgewählt")
- end
- end
- })
- SpielerTab:CreateButton({
- Name = "Spectate aus",
- Callback = stopSpectate
- })
- SpielerTab:CreateButton({
- Name = "Spielerinfo kopieren",
- Callback = function()
- local target = Players:FindFirstChild(selectedPlayer)
- if not target then
- return
- end
- local info = string.format(
- "Name: %s\nTeam: %s\nZustand: %s\nNotruf: %s\nPersonalnummer: %s",
- target.DisplayName,
- target:GetAttribute("CurrentTeamName") or "-",
- target:GetAttribute("Med_Zustand") or "-",
- target:GetAttribute("BRP_Notrufkennung") or "-",
- target:GetAttribute("PersonalNumber") or "-"
- )
- copyText(info)
- end
- })
- --==================================================
- -- VISUAL
- --==================================================
- local function applyFullbright()
- if not fullbright then
- return
- end
- Lighting.Brightness = 2
- Lighting.ClockTime = 14
- Lighting.FogEnd = 100000
- Lighting.GlobalShadows = false
- Lighting.EnvironmentDiffuseScale = 1
- Lighting.EnvironmentSpecularScale = 1
- Lighting.Ambient = Color3.new(1, 1, 1)
- Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
- end
- local function startFullbright()
- if fullbrightConn then
- fullbrightConn:Disconnect()
- end
- applyFullbright()
- fullbrightConn = RunService.Heartbeat:Connect(function()
- if fullbright then
- applyFullbright()
- end
- end)
- end
- local function stopFullbright()
- if fullbrightConn then
- fullbrightConn:Disconnect()
- fullbrightConn = nil
- end
- Lighting.Brightness = 1
- Lighting.ClockTime = 14
- Lighting.FogEnd = 1000
- Lighting.GlobalShadows = true
- end
- VisualTab:CreateToggle({
- Name = "Fullbright",
- CurrentValue = false,
- Callback = function(v)
- fullbright = v
- if v then
- startFullbright()
- else
- stopFullbright()
- end
- end
- })
- VisualTab:CreateSlider({
- Name = "FOV",
- Range = {50, 120},
- Increment = 1,
- CurrentValue = 70,
- Callback = function(v)
- currentFOV = v
- Camera.FieldOfView = v
- end
- })
- VisualTab:CreateSlider({
- Name = "Nebel Ende",
- Range = {100, 100000},
- Increment = 100,
- CurrentValue = 1000,
- Callback = function(v)
- if not fullbright then
- Lighting.FogEnd = v
- end
- end
- })
- VisualTab:CreateSlider({
- Name = "Helligkeit",
- Range = {0, 5},
- Increment = 0.1,
- CurrentValue = 1,
- Callback = function(v)
- if not fullbright then
- Lighting.Brightness = v
- end
- end
- })
- VisualTab:CreateToggle({
- Name = "ESP",
- CurrentValue = false,
- Callback = function(v)
- espOn = v
- if not v then
- espFolder:ClearAllChildren()
- end
- end
- })
- VisualTab:CreateButton({
- Name = "StatusUI",
- Callback = function()
- toggleGui("StatusUI")
- end
- })
- VisualTab:CreateButton({
- Name = "Handy",
- Callback = function()
- toggleGui("Handy")
- end
- })
- VisualTab:CreateButton({
- Name = "Radio",
- Callback = function()
- toggleGui("Radio")
- end
- })
- VisualTab:CreateButton({
- Name = "Pager",
- Callback = function()
- toggleGui("PagerUI")
- end
- })
- VisualTab:CreateButton({
- Name = "Leitstellenpanel",
- Callback = function()
- toggleGui("LeitstellenpanelUI")
- end
- })
- VisualTab:CreateButton({
- Name = "Polizei GUI",
- Callback = function()
- toggleGui("polizei")
- end
- })
- --==================================================
- -- EXTRA
- --==================================================
- ExtraTab:CreateToggle({
- Name = "Auto Rejoin",
- CurrentValue = false,
- Callback = function(v)
- autoRejoin = v
- end
- })
- ExtraTab:CreateButton({
- Name = "Rejoin",
- Callback = function()
- pcall(function()
- TeleportService:Teleport(
- game.PlaceId,
- LocalPlayer
- )
- end)
- end
- })
- ExtraTab:CreateButton({
- Name = "Server verlassen",
- Callback = function()
- pcall(function()
- TeleportService:Teleport(
- game.PlaceId,
- LocalPlayer
- )
- end)
- end
- })
- ExtraTab:CreateButton({
- Name = "Listen aktualisieren",
- Callback = function()
- refreshPlayers()
- refreshInfo()
- end
- })
- ExtraTab:CreateButton({
- Name = "Alle GUIs ausblenden",
- Callback = function()
- for _, gui in ipairs(PlayerGui:GetChildren()) do
- if gui:IsA("ScreenGui") and gui ~= specGui then
- gui.Enabled = false
- end
- end
- end
- })
- ExtraTab:CreateButton({
- Name = "Alle GUIs einblenden",
- Callback = function()
- for _, gui in ipairs(PlayerGui:GetChildren()) do
- if gui:IsA("ScreenGui") then
- gui.Enabled = true
- end
- end
- specGui.Enabled = spectating
- end
- })
- --==================================================
- -- ADMIN
- --==================================================
- AdminTab:CreateParagraph({
- Title = "Admin",
- Content = "Nur für Funktionen verwenden, für die du im Spiel berechtigt bist."
- })
- AdminTab:CreateButton({
- Name = "Wetter: Regen",
- Callback = function()
- local weatherFunc =
- ReplicatedStorage:FindFirstChild("WeatherFunction")
- if weatherFunc and weatherFunc:IsA("RemoteFunction") then
- local success = pcall(function()
- weatherFunc:InvokeServer("Rain")
- end)
- if success then
- notify("Wetter", "Regen angefordert")
- end
- else
- notify("Wetter", "WeatherFunction nicht gefunden")
- end
- end
- })
- AdminTab:CreateButton({
- Name = "Spawn ausgewähltes Fahrzeug",
- Callback = function()
- spawnVehicle(selectedVehicle)
- end
- })
- --==================================================
- -- INPUT
- --==================================================
- UserInputService.InputBegan:Connect(function(input, processed)
- if processed then
- return
- end
- --==================================================
- -- C = AUTOS SCHIEBEN
- --==================================================
- if input.KeyCode == Enum.KeyCode.C then
- pushCars = not pushCars
- updatePushStatus()
- notify(
- "Autos schieben",
- pushCars
- and "AN – C erneut zum Ausschalten"
- or "AUS"
- )
- return
- end
- --==================================================
- -- MITTLERE MAUSTASTE
- --==================================================
- if input.UserInputType == Enum.UserInputType.MouseButton3 then
- local mouse = LocalPlayer:GetMouse()
- if not mouse.Hit then
- return
- end
- if clickCarTP and getVehicle() then
- tweenVehicle(
- CFrame.new(
- mouse.Hit.Position
- + Vector3.new(0, 4, 0)
- )
- )
- elseif clickFootTP then
- local root = getRoot()
- if root then
- root.CFrame =
- CFrame.new(
- mouse.Hit.Position
- + Vector3.new(0, 3, 0)
- )
- end
- end
- end
- end)
- --==================================================
- -- INFINITE JUMP
- --==================================================
- UserInputService.JumpRequest:Connect(function()
- if not infJump then
- return
- end
- local hum = getHum()
- if hum then
- hum:ChangeState(
- Enum.HumanoidStateType.Jumping
- )
- end
- end)
- --==================================================
- -- CHARACTER RESPAWN
- --==================================================
- LocalPlayer.CharacterAdded:Connect(function(character)
- task.wait(1)
- if hideDownUI then
- hideBewusstlos(true)
- end
- if speedOn then
- local hum =
- character:FindFirstChildOfClass("Humanoid")
- if hum then
- hum.WalkSpeed = currentSpeed
- end
- end
- if noclipOn then
- if noclipConn then
- noclipConn:Disconnect()
- end
- noclipConn =
- RunService.Stepped:Connect(function()
- for _, part in
- ipairs(character:GetDescendants()) do
- if part:IsA("BasePart") then
- part.CanCollide = false
- end
- end
- end)
- end
- end)
- --==================================================
- -- MAIN LOOP
- --==================================================
- RunService.Heartbeat:Connect(function()
- local char = getChar()
- local hum = getHum()
- local root = getRoot()
- -- Marker
- if root then
- marker.Position = root.Position
- end
- -- Spectate GUI
- specGui.Enabled = spectating
- -- Godmode
- if godmode and hum then
- pcall(function()
- hum.MaxHealth = 100
- hum.Health = 100
- end)
- end
- -- Anti Down
- if antiDown then
- clearDown()
- end
- -- Anti Bleed / Surrender
- if antiBleed or antiSurrender then
- local acs = getACS()
- if acs then
- pcall(function()
- if antiBleed then
- acs:SetAttribute(
- "Bleeding",
- false
- )
- acs:SetAttribute(
- "Collapsed",
- false
- )
- acs:SetAttribute(
- "Injured",
- false
- )
- end
- if antiSurrender then
- acs:SetAttribute(
- "Surrender",
- false
- )
- end
- end)
- end
- end
- -- Anti Sit
- if antiSit
- and hum
- and hum.Sit
- and not hum.SeatPart then
- hum.Sit = false
- end
- -- Anti Void
- if antiVoid
- and root
- and root.Position.Y < -50 then
- root.CFrame =
- CFrame.new(0, 20, 0)
- end
- -- Speed
- if speedOn
- and hum
- and not hum.SeatPart then
- hum.WalkSpeed = currentSpeed
- end
- -- Down UI
- if hideDownUI then
- hideBewusstlos(true)
- end
- -- FOV
- Camera.FieldOfView = currentFOV
- --==================================================
- -- AUTOS SCHIEBEN
- --==================================================
- if pushCars
- and char
- and root
- and hum
- and not hum.SeatPart then
- local params = OverlapParams.new()
- params.FilterType =
- Enum.RaycastFilterType.Exclude
- params.FilterDescendantsInstances = {
- char
- }
- local hits =
- workspace:GetPartBoundsInBox(
- root.CFrame,
- Vector3.new(10, 8, 10),
- params
- )
- local seen = {}
- local direction =
- hum.MoveDirection.Magnitude > 0.05
- and hum.MoveDirection
- or root.CFrame.LookVector
- for _, part in ipairs(hits) do
- local model =
- part:FindFirstAncestorOfClass("Model")
- if model
- and not seen[model]
- and isVehicleModel(model) then
- seen[model] = true
- local movePart =
- getMovePart(model)
- if movePart then
- pcall(function()
- movePart.AssemblyLinearVelocity =
- direction.Unit
- * pushPower
- movePart.AssemblyAngularVelocity =
- Vector3.zero
- end)
- end
- end
- end
- end
- --==================================================
- -- AUTO RESPAWN
- --==================================================
- if autoRespawn
- and not respawnPending then
- local currentCharacter =
- LocalPlayer.Character
- local currentHum =
- currentCharacter
- and currentCharacter:
- FindFirstChildOfClass("Humanoid")
- if currentHum
- and currentHum.Health <= 0 then
- respawnPending = true
- task.delay(3, function()
- if autoRespawn then
- respawnPlayer()
- end
- task.delay(2, function()
- respawnPending = false
- end)
- end)
- end
- end
- end)
- --==================================================
- -- ESP / INFO LOOP
- --==================================================
- task.spawn(function()
- while task.wait(1) do
- refreshInfo()
- refreshPlayers()
- if espOn then
- espFolder:ClearAllChildren()
- local myRoot = getRoot()
- if myRoot then
- for _, player in
- ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer
- and player.Character
- and player.Character:
- FindFirstChild("HumanoidRootPart") then
- local character =
- player.Character
- local root =
- character.HumanoidRootPart
- local highlight =
- Instance.new("Highlight")
- highlight.Adornee =
- character
- highlight.FillTransparency =
- 0.7
- local team =
- tostring(
- player:GetAttribute(
- "CurrentTeamName"
- ) or ""
- )
- if team:find("Polizei") then
- highlight.FillColor =
- Color3.fromRGB(
- 0,
- 100,
- 255
- )
- elseif team:find("Feuerwehr") then
- highlight.FillColor =
- Color3.fromRGB(
- 255,
- 100,
- 0
- )
- elseif team:find("Rettungsdienst") then
- highlight.FillColor =
- Color3.fromRGB(
- 255,
- 100,
- 0
- )
- else
- highlight.FillColor =
- Color3.fromRGB(
- 140,
- 90,
- 255
- )
- end
- highlight.Parent =
- espFolder
- local billboard =
- Instance.new("BillboardGui")
- billboard.Size =
- UDim2.new(
- 0,
- 180,
- 0,
- 46
- )
- billboard.AlwaysOnTop = true
- billboard.StudsOffset =
- Vector3.new(0, 3, 0)
- billboard.Adornee = root
- billboard.Parent = espFolder
- local label =
- Instance.new("TextLabel")
- label.Size =
- UDim2.new(1, 0, 1, 0)
- label.BackgroundTransparency = 1
- label.Font = Enum.Font.GothamBold
- label.TextSize = 13
- label.TextColor3 =
- Color3.new(1, 1, 1)
- label.Text =
- player.DisplayName
- .. "\n"
- .. team
- .. " "
- .. math.floor(
- (
- root.Position
- - myRoot.Position
- ).Magnitude
- )
- .. "m"
- label.Parent = billboard
- end
- end
- end
- end
- -- Auto Rejoin
- if autoRejoin
- and #Players:GetPlayers() < 2
- and not rejoinPending then
- rejoinPending = true
- task.delay(5, function()
- if autoRejoin then
- pcall(function()
- TeleportService:Teleport(
- game.PlaceId,
- LocalPlayer
- )
- end)
- end
- rejoinPending = false
- end)
- elseif #Players:GetPlayers() >= 2 then
- rejoinPending = false
- end
- end
- end)
- --==================================================
- -- ANTI AFK
- --==================================================
- if antiAfk then
- afkConn =
- LocalPlayer.Idled:Connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(
- Vector2.new()
- )
- end)
- end
- --==================================================
- -- INITIALIZE
- --==================================================
- refreshPlayers()
- refreshInfo()
- updatePushStatus()
- notify(
- "BRP Helper v3",
- "Geladen"
- )
- print("==============================")
- print("BRP Helper v3")
- print("Player: " .. LocalPlayer.Name)
- print(
- "Team: "
- .. tostring(
- LocalPlayer:GetAttribute(
- "CurrentTeamName"
- )
- )
- )
- print(
- "Fahrzeuge: "
- .. tostring(#vehicleList)
- )
- print("==============================")
RAW Paste Data
Copied
